Duplicate Poker Rules

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Duplicate Poker Rules

How it works

Duplicate Poker involves play of Pot Limit and No Limit Texas Hold'em under the general rules governing that game with four exceptions.

  • First, there are always two or more tables of players, with the same number of players seated at each table.
  • Second, an identically shuffled deck of cards is used at each table for each hand played so that players in the same seat position at each table receive the same hole cards and the common cards are the same at each table.
  • Third, every player begins each hand with the ability to bet the same number of playing chips, regardless of how well or poorly he/she may have done in any previous hand. This is achieved using a capped betting system, which gives each player a maximum number of chips to bet on each hand played.
  • Fourth, the winner of each hand is determined based on the number of chips he or she has at the end of the game as compared with those held by all players in the same seat at the other tables.

Determining winners by comparing the results achieved by the players playing identical hands eliminates the luck of the draw element normally associated with poker so that skill is what determines who wins, not whether you got good cards or bad cards. Every hand can win if it is well played.

Duplicate Poker Rules

Introduction

Duplicate Poker involves play of pot limit and no limit Texas hold'em under the general rules governing that game, except each deal is duplicated at the table in play, enabling players at other tables to play the same hands under the same conditions. Here are the main characteristics of duplicate poker:

  1. First, there are always two or more tables of players, with the same number of players seated at each table.
  2. Second, an identically ordered deck of cards is used at each table for each deal, so that players in the same seat position at each table receive the same hole cards, and the board cards are the same at each table.
  3. Third, every player begins each deal with the ability to bet the same number of playing chips, regardless of how he or she may have done in any previous deal. This is achieved using a capped betting system which allows each player to bet only the pre-determined maximum number of chips on each hand played.
  4. Fourth, the player's score for each deal is based on the net number of chips he or she has at the end of that deal as compared with the number of chips the player had at the start of that deal.
  5. Fifth, the player's score for a session (set series of deals) is whatever the net plus or minus result is for that player on all of the deals played in that session.
  6. Sixth, a player's outcome for a session is determined by that player's ranking compared to each of the other players in his or her same seat position.

Prizes are awarded based on buy-in amounts paid by the respective players and the number of players entering an event. In addition to the buy-in amount, each event will have a specified charge (service fee) paid to Duplicate Poker for hosting the game.

To balance the number of players at the tables when needed, Duplicate Poker may fill an empty seat with an absent player. That is, the only actions taken by a "player" in that seat will be to post blinds and check or fold in turn. "Absent players" will be eliminated at the end of a session.

The determination of which players receive prizes from the pool consisting of the entry fees, and how much is awarded to those winners varies based on which of the four variations of duplicate poker contests is being played.

We currently offer these types of Duplicate Poker contests:

Tournaments Sit & Goes' Quick Play
 -Regular Tourneys.  -Short Tourneys.
 -Short Tourneys.  -Round Robin Tourneys.

Quick Play:

QuickPlay: These are duplicate poker contests of short duration involving the play of capped no limit Texas hold'em. QuickPlays are limited to matches with a total of from 4 to 30 players and involve only a single set of deals. There can be from two to six players each at no more than five tables, with is a single winner for each seat position. The number of deals in a set varies from five to eight depending on the number of players at a table. The total time involved in a QuickPlay contest is usually less than ten minutes.

Players are offered the chance to play a certain number of deals for a fixed fee. There is a single winner for each seat position in these contests, with the winner earning the buy-in amount paid by all players in that same seat position.

The table below shows the number of deals in a set for different numbers of players at the table.

Players per Table Deals in a Set
2 (i.e. heads up) 6
3 6
4 4
5 5
6 6

Buy-ins and Service Fees: Players will be offered a range of buy-in amounts. 10% of each winning prize will be taken from the winner as the house rake.

In QuickPlay contests players start each session with 1000 chips times the number of deals in a set. For example in a 3 player per table QuickPlay, there are 9 deals and therefore each player begins with 9 x 1000 = 9000 chips.The number of chips won or lost by a player on each deal will be determined and added to their chip count for the set. The amount of a player's total chips at the end of a set is compared with the total chips of the other players in the same seat position at the other tables. The highest number of total chips in each seat position will win the buy-ins paid by all of the players in that seat position.

The small and big blinds for every deal are always 10 chips and 20 chips, respectively. The play is capped no-limit Texas hold'em, meaning that players can bet up to a maximum of 1000 chips in each hand. Once reaching the 1000 chip maximum, that player is all-in for the duration of the hand. A graphic at each table shows how many of the 1000 chips are still available to bet each hand, as well as the difference between the cap and the total amount bet by the last bettor.

Joining a QuickPlay: A QuickPlay will start when the minimum number of players required to start a set of deals has signed up to play. As additional players sign up to play at that buy-in amount, they will be seated at a new table. Once the set in progress at the tables in play is completed, a new set at the larger number of tables will begin play, thus making the number of comparisons and the amount of total buy-ins per seat position larger. Notification of these new amounts are posted so that all players will know the number of deals in a set, the number of tables being compared, and the buy-in amounts at stake. The process will continue until there is a maximum of 5 tables being compared. When five tables are in play, the sign up process will begin again and a new QuickPlay contest will start when four players have entered.

When signing in to a QuickPlay game players will move a portion of their player balances to a Credit Game Balance for that QuickPlay session. Each time the player finishes one set and clicks the "play again" button, money will be taken out of the Credit Game Balance. When players leave the QuickPlay session this Credit Game Balance will be added back to their player balances.

Tournaments

We currently offer two types of tournaments:

  • Regular Tournaments
  • Shrot Tournaments

Terms Used

Terms used are defined in the Glossary at the end of these rules.

Regular tournaments are pre-scheduled poker contests of longer duration that are pot limit Texas hold'em until the semi-final and final rounds. In those sessions, play switches to no-limit Texas hold'em. Regular tournaments may involve any number of players and tables and are played in multiple sessions with a final session round robin of mini-matches to determine the winners. The total time involved in a tournament will vary based on the number of players and tables involved, but generally will last one or more hours.

Speed tournaments are pre-scheduled poker contests of shorter duration with 8 to 36 players. Speed tournaments will generally last from 15 to 40 minutes depending on the number of players entering the tournament.

Regular Tournaments

Simplified Explanation of Regular Tournaments
Poker players constantly argue about who is the best player. Now there is a real way to find out: duplicate poker.

Terms used are defined in the Glossary at the end of these rules.

Players are seated at different tables, but they play the same cards-that is, the hole cards in each seat position are identical and the board cards at each table are the same. This eliminates the luck of the draw. Each player starts every deal with the same number of chips that are available to be bet under the capped betting scheme we utilize. After a set number of deals, the accumulated number of chips won and lost in those deals is compared with the results of the other players in that same seat position. The player in that seat position who wins the most, or losses the least, is the winner.

Our regular tournaments are played in multiple sessions. No one is eliminated in the first session by having to make a cut; play in that session is only to establish a carryover score. In each session, players earn carryover chips that are added to the player's starting chip stack amount at the start of the next session.

In the second and later sessions about half the remaining players are eliminated based on the comparison of their total chips won or lost with the amounts won or lost by others in the same seat position.

In non-elimination sessions, you are able to see both seat position rank and total chips won or lost for all players in the tournament lobby. However, in elimination sessions, you will not be able to see this information. This encourages players to play their own hands for maximum value and not make strategy decisions based on opponents' total chip amounts. In a few selected tournaments the total chips standings will be made available in the tournament lobby.

The four (or six) best-scoring players from the semi-finals compete in the final session, which has no carryovers. Each player in the final plays a series of heads-up mini-matches against each other finalist. After each mini-match, the player with the highest total chips scores 2 points, 1 point is awarded the second-highest total, and 0 points for finishing in third place. The finishing place for the finalists is based on the total points earned in the mini-matches. Thus, while all finalists are "in the money", there is a single winner. In the case of an unbroken tie for a given finishing place, any money at stake is split equally among those tying.

Detailed Explanation of Regular Tournaments
Duplicate Poker regular tournaments are designed to appeal to players who want to test their duplicate poker skills over a relatively long time frame. Tournaments will have from four to hundreds of players, or more, and will involve from two to nine, or more, sessions, depending upon number of participants. Prize money is awarded to two or more players, depending on the number of entrants.

In order to speed up play, each session of a tournament is played in one or more sections with up to 30 players each. Each section will play a unique and different set of deals than other sections. Deals in each section will begin as soon as the previous deal is completed at all tables in play in that section. Sessions will take from approximately 10 to 25 minutes, depending on the number of players in the sections.

Play will be capped pot limit Texas hold'em for all sessions up to the final round robin and then will be capped no-limit Texas hold'em. Capped play means that there is a 1,000 chip maximum amount that each player can a bet for each hand they play. Once the 1,000 chip maximum is reached, there will be no further betting on hand. A graphic at each table will show how many of the 1,000 chips are still available to be bet, as well as the difference between the cap and the total amount bet by the last bettor. The following table sets forth the betting format of each session and the blind level in effect for that session.

Session Betting Format Blinds
1 - No Elimination, session 2 elimination Capped
Pot Limit
10/10
3 - Until last Pot Limit round Capped
Pot Limit
10/20
Semifinal and Round Robin Capped
No Limit
 

At the end of a given set of deals, the players in that section who advance are combined into one or more sections in the next session until the players in the final session round robin are determined. No players are eliminated at the end of the first session of a tournament. Starting with the second session, varying numbers of players (which always includes any empty seats with which that session was started) in a section are eliminated at the end of the session. The remaining players are then combined into new sections. The following chart sets forth the number of tables, player counts and deals played for varying section sizes. In tournament contests players start each session with 1,000 chips times the number of deals in a session. For example in a 12-player section, there are 9 deals and therefore each player begins with 9 x 1000 = 9,000 chips. Note: No sections will be formed with either five or seven players.

Players in SectionTables/PlayersEmpty Seats1 Players Advancing/EliminatedDeals Played
42T - 2P N/ARR-18
63T - 2P N/ARR-30
84T - 2P 6/28
93T - 3P 6/39
105T - 2P 6/48
114T - 3P16/59
124T - 3P 6/69
135T - 3P29/49
145T - 3P19/59
155T - 3P 9/69
164T - 4P 12/48
173T - 6P112/56
183T - 6P 12/66
195T - 4P112/78
205T - 4P 12/88
213T - 7P 14/77
224T - 6P212/106
234T - 6P112/116
244T - 6P 12/126
255T - 5P 15/1010
264T - 7P214/127
274T - 7P114/137
284T - 7P 14/147
295T - 6P118/116
305T - 6P 18/126

1 Empty seats will be treated as if filled with an absent player who posts blinds and checks or folds in turn.

This process of elimination and combination of players into new sections is repeated until the round robin finalists are determined, who then compete in a final session round robin in which they play a series of two-handed mini-matches, one against each other finalist. In a six-player mini-match, for example, there will be three two-handed tables in play, and the mini-match winner (the player with the highest total chip count) will receive 2 points, the runner up 1 point and the last place finisher 0 points in each of the five mini-matches. Thus, while all finalists are "in the money", there is a single winner. If, after applying the Tiebreaker System, there is an unbroken tie for a given finishing place, any money at stake is split equally among those tying. In tournaments where prizes other than cash is at stake, we reserve the right to determine the fair cash value of the prize and award that amount instead of the non-cash prize offered.

Players advancing to subsequent sessions until the final session round robin may be awarded carryover chips, which are added to their total chips in the next session. Last place at each seat position will not receive any carryover chips. The next highest place at that seat position in a given session will receive the number of chips shown in the table below. Each successively higher place in that seat position will receive an additional amount equal to the carryover per place shown. Example: assume that we are determining the carryover from the 3rd to the 4th Session and that there are five players in each seat position. The last, or fifth place scoring player in a given seat position will receive no carryover chips, the fourth lowest scorer in that seat position will receive 800 carryover chips, the third 1,600 carryover chips, the second 2,400 carryover chips and the highest scorer will receive 3,200 carryover chips. These carryovers will be added to the total chip stack of that player at the start of the next session. Carryover chips do not apply to any session other than the immediate next session after they are earned. No carryover chips will be awarded for use in the final session round robin.

Session Carryover per Place
1 500
Subsequent sessions until the round robin 800

Elimination from the Tournament

There is only one way in which you may be eliminated from a tournament:

  • Failing to make the cut when we compare your total chip count against the other players in your same seat number at the end of a Session. In te4h second and later sessions approximately half the field is eliminated until the start of the final round robin matches. Note: In elimination sessions, generally you will not be able to see opponents total chips or seat position ranking. This encourages players to play their own hands for maximum value and not make strategy decisions based on opponents total chip amounts.

Example

The following table shows information about the conduct of a tournament with 70 players entering.

Example of the conduct of a 70-Player Tournament
Session No. of Sections Plr/Sec Deals Played Players Advancing/
Eiminated
Estimated Time in Minutes
1 3 23,23,24 12 70/0 24
2 3 23,23,24 12 36/34 24
3 2 18 12 24/12 18
4 1 24 12 12/12 18
5 1 12 12 6/12 10
6 1 6 Players Round Robin 30 N/A 15
         Total: 109

Prize Awards

The following table sets forth the percentages of the total prize pool paid to the winners in regular tournaments of the sizes indicated.

PlayersUp to 89 - 1819 - 2829 - 3839 - 4849 & up
Place      
1st100%60%50%42%40%37%
2nd 40%30%26%24%23%
3rd  20%18%16%15%
4th   14%12%11.50%
5th    8%7.50%
6th     6%

Short Tournaments

Short tournaments are designed to appeal to players who want to complete the poker action in a shorter time frame. These tournaments require a minimum of 8 players and a maximum of 36 players and are contested over two to three sessions. There are no carryover chips awarded in speed tournaments.

The following table sets forth the information indicated for short tournaments based on the number of players entering.

 Session
1
Session
2
Session
3
Start
#
number
of
offline
added
TblsPlrs
per
Tbl
AdvPlrs
left
Tbls Plrs
per
Tbl
AdvPlrs
left
TblsPlrs
per
Tbl
Seat Pos
Winners
Prizes
given
60322/34221/2    2
71241/24221/2    2
80241/24221/2    2
90332/36321/3    2
100522/54221/2    2
111432/46321/3    2
120432/46321/3    2
133442/48241/24221/22
142442/48241/24221/22
151442/48241/24221/22
160442/48241/24221/22
171633/69332/36231/23
180633/69332/36231/23
191543/512432/46231/23
200543/512432/46231/23
213643/612432/46231/23
222643/612432/46231/23
231643/612432/46231/23
240643/612432/46231/23
250553/515353/59331/33
262744/716442/48241/24
271744/716442/48241/24
280744/716442/48241/24
291653/615353/59331/33
300653/615353/59331/33
311482/416442/48241/24
320482/416442/48241/24
333663/618633/69331/3 70%, 2/3 30%6
342663/618633/69331/3 70%, 2/3 30%6
351663/618633/6933 1/3 70%, 2/3 30% 6
360663/618633/693 3 1/3 70%, 2/3 30% 6

1 Empty seats will be treated as if filled with an absent player who posts blinds and checks or folds in turn.

Play will be capped pot limit Texas hold'em for the first session and capped no limit for the second. The cap will be 1,000 chips per deal. This is the maximum amount each player can bet per hand. Once reaching the 1,000 chip maximum, that player is all-in for the duration of the hand. A graphic at each table will show how many of the 1,000 chips are still available to bet each hand, as well as the difference between the cap and the total amount bet by the last bettor. The starting stacks for each session will initially be set at 1,000 chips times the number of deals in that session. The following table sets forth the betting format for the session and the blind level in effect for that session.

SessionBetting Format Blinds
1 Capped Pot Limit10/20
2 Capped Pot Limit10/20

Prize Awards

In speed tournaments the total prize pool is paid in equal shares to the winner in each seat position. So, in a tournament with 36 players where the second and final session is played at three 6-handed tables, the winner in each of the six seat positions will receive one-sixth of the total available prize pool.

Sit n' Go Tournaments

We currently offer three types of Sit n' Go tournaments:

  • Short Sit n' Go
  • Round Robin Sit n' Go

Sit n Go tournaments are designed to appeal to players who want to complete the poker action in a shorter time frame, typically from 15 to 45 minutes. Sit n Go tournaments begin promptly after the required number of starting players have signed up rather than at a pre-determined starting time.

Sit n' Go - Short

These tournaments are played in two to three sessions for a fixed buy-in amount. The format is capped pot limit Hold'em in the first session with 10/20 blind levels, and capped pot limit Hold'em in the second session with 10/20 blind levels. The cap per deal is 1,000 chips. This is the maximum amount each player can bet per hand. Once reaching the 1,000 chip maximum, that player is all-in for the duration of the hand. A graphic at each table with show you how many of the 1,000 chips are still available to bet each hand, as well as the difference between the cap and the total amount bet by the last bettor. The prize pool for each seat position consists of the buy-in amount multiplied by the number of players in the tournament, which is distributed pro rata among the winners.

At the end of a session the amount of a player's total chips is compared with the total chips of the players in the same seat position at the other tables to determine the ranking of each player for purpose of advancing from the first to the second session and in determining the winners.

The following table shows the number of required starting players, the betting formats and number of deals in each session, the number of winners per seat position and the percentage of the prize pool divided among those winners. Note: In Sit n Go contests players start each sesion with 1,000 chips times the number of deals in a session. For example in a 8-player Sit n Go, there are 8 deals in session 1 and therefore each player begins with 8 x 1000 = 8,000 chips. There are 8 deals in session 2 so the starting stack for that session would be 8,000.

 Session 1
Pot Limit Capped Betting
Session 2
No limit Capped Betting
Session 3
No limit Capped Betting
Start
#
number
of
offline
added
TblsPlrs
per
Tbl
AdvPlrs
left
Tbls Plrs
per
Tbl
AdvPlrs
left
Tbls Plrs
per
Tbl
SeatPos
Winners
Prizes
given
60322/321/2        2
80241/221/2       2
10 0522/521/2        2
15 1442/48241/221/22
20 0543/512 432/46231/23
25 0553/515 353/59331/33

All fees for short sit n' go are 10 percents of the buy-in.

Sit n Go - Round Robin

This variation of Sit n Go is in a similar format to the end-game of our longer tournaments, where the final 4 or 6 players compete in a series of heads-up mini-matches. Each player will play every other player exactly once for a predetermined series of deals. The following table describes the two formats.

Starting Players Mini Matches '
Capped Pot Limit Betting
Tables/Players Mini-Matches Deals/Total Deals
4 2T-2P 3 6/18
6 2T-3P 5 6/30

In the 4-player format, the match winner at each seat will win 1 point and the loser will get no points. In the 6-player format, the match winner will receive 2 points, the runner-up gets 1 point, and last place gets no points. To prevent wild play or loss of interest in the game because of one's chances of winning are eliminated late in the game, 40% of the prize pool will awarded based on the accumulated points won, and the other 60% will be awarded to the overall winner. The table below shows an example of this for a 6-player $10+1 Sit n Go.

Player 1 2 3 4 5 6 Totals
Points 8 5 3 7 2 5 30
Prizes for 1st place (60%) $36.00 $0.00 $0.00 $0.00 $0.00 $0.00 $36.00
Prize for # of points won (40%) $6.40 $4.00 $2.40 $5.60 $1.60 $4.00 $24.00
Total Payoff $42.40 $4.00 $2.40 $5.60 $1.60 $4.00 $60.00

Glossary

Blind Level: Blinds will be increased in predetermined amounts at the completion of one or more rounds of play.

Blinds: The initial forced blind bets made by the player to the immediate left of the dealer button (the "small blind") and by the player two to the left of the dealer button (the "big blind"). The small blind always equals one betting unit and the big blind two betting units. Thus, in a given round the blinds may be T10/T20, where "T" represents an amount of chips.

Carryover: In events that involve more than one session, players advancing to the next session may be awarded a pre-determined number of carryover chips based on their relative ranking at the end of the immediately previous session. (The actual score of the player does not determine the amount of the carryover. Rather the amount of carryover earned is based on the player's relative rank for his or her seat position.) A player's carryover chips are added to the starting stack of that player at the beginning of the next session

Deal: The play of each deck or hand.

Final Session Round Robin: In multi-session events, the final 4 or 6 players will play a pre-determined number of deals in mini-matches against each of the other finalists. For six-player each mini-matches a player will be awarded 2 points for each win, 1 point for second place and 0 points for third place. In four-player mini-matches, 1 point is awarded to the winner of each match and none to the loser. Prizes are awarded on the basis of point totals from the five mini-matches. A tie will be broken by awarding the higher place to the player who has won the greater number of mini-matches. (No further tiebreakers are used. If a tie remains, the tied places are each awarded 1 point.)

Round: The series of deals in which the dealer button makes exactly one complete revolution of the table.

Section: In order to speed up play, Duplicate Poker may divide the initial play in tournaments into sections where all tables and the players at those tables that are simultaneously playing the same deals, while tables and players in other sections will simultaneously be playing a different set of deals.

Session: A period of play consisting of a pre-determined number of deals, at the end of which play stops and results are compared. At the end of a session in multi-session events, players may be eliminated or advanced to the next session based on their ranking relative to others in the same seat position.

Starting Stack: The quantity of chips assigned to each player at the start of each session.

Tiebreaker System: If there is a tie in the number of net total chips at the end of a given session, the tie will be broken in the following manner to determine who advances to the next session in multi-session events. The first tiebreaker method is a comparison of the respective total chips accumulated during the session before adding any carryover chips. If there is still a tie, the second tiebreaker method is a score comparison at the end of the previous blind level, then the blind level before that, et cetera. If the tie cannot be broken by these methods, the tie will be broken by a simple draw. The tiebreaker system is only used to determine who advances to the next session. Except in the case of round robin play, a tie for prize money is not broken. Rather, the prize money for the tied places is split proportionally among the tied players.

Rules Version: Jan 15, 2008

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